GOT AN IDEA?
LET'S TURN IT
INTO SOFTWARE.
I'm Juan Gonzalez, a Software Developer focused on building solutions through software. Whether you have a business challenge, a problem to solve, or an idea waiting to happen, let's work together to make it real.
SOFTWARE IS THE TOOL. THE SOLUTION IS THE GOAL.
I believe technology creates value when it solves real problems. Every idea comes with a different challenge, and my job is to understand it, find the right approach, and turn it into a functional, useful solution built to evolve.
[PROBLEM-SOLVING] Finding practical ways to overcome challenges.
[CRITICAL THINKING] Analyzing problems and evaluating different approaches.
[COLLABORATION] Working with others to turn ideas into real solutions.
[CONTINUOUS LEARNING] Always exploring, learning, and improving.
Understand the problem.
Before writing code, I focus on understanding what you need, why you need it, and what you want to achieve. Every great solution starts with asking the right questions.
Choose the right approach.
Not every problem requires the same technology or the most complex architecture. I aim to build practical, maintainable solutions tailored to the real needs of each project.
Turn ideas into reality.
I develop, test, and refine the solution with you. The goal isn't just to deliver code and walk away; it's to create something you can actually use, improve, and grow over time.
EXPERIMENTATION LABS
Production systems, graphic computing experiments, and distributed architectures deployed to the edge.
COMPUTE_STAGE
ZERO-COPY IPC
120.4 FPS
AETHERIA OS
A full-blown spatial window compositor running straight in the browser via WebGPU. Ships with hardware-accelerated blur passes, zero-copy process communication, and custom multi-threaded shader instances.
HYPERION MATRIX
High-frequency algorithmic order flow visualizer transforming streaming market telemetry into real-time 3D topographic particle volumes.
SYNAPSE PROTOCOL
Decentralized vector memory layer built for autonomous agent coordination. Uses GPU-accelerated nearest-neighbor search for low-overhead multi-agent recall.
CHROMA ENGINE
Procedural audiovisual synthesizer computing dynamic Fourier-transform frequency bands directly into WebGL vertex displacements in real-time.
HARDWARE & SOFTWARE STACK
EXPERIENCE & MILESTONES
Principal Creative Technologist
Leading graphics engine research, authoring proprietary WGSL shader pipelines for spatial rendering, and supervising distributed client-edge synchronizations for fortune 50 enterprise clients.
Senior Distributed Systems Engineer
Architected a low-latency real-time ingestion pipeline streaming over 2.4B events daily using Go, Kafka, and custom memory-mapped cache structures. Reduced p99 latency from 140ms to 9ms.
Full Stack Engineer & Interactive Designer
Shipped 18 Awwwards Site-of-the-Day experimental web applications combining three-dimensional canvas layers, procedural sound generation, and fluid typography.
B.S. in Computer Science & Interactive Media
Concentrations in Computer Graphics, Hardware Acceleration, and Human-Computer Interaction. Graduated with Honors.
GIT COMMAND CENTER
webgpu-pathtracer
Monte Carlo path tracing engine written entirely in WGSL with spectral sampling.
hyper-conduit
Zero-copy binary RPC protocol running over WebSockets with multiplexed binary channels.
reactive-signals-rs
Lock-free dynamic signal graph primitives designed for massive multithreaded simulations.
HAVE AN AMBITIOUS ARCHITECTURE IN MIND?
LET'S BUILD WHAT'S NEXT.
I partner with forward-thinking labs, venture builders, and innovative teams looking to construct impossible digital instruments. Currently fielding technical director & architecture roles for Q3/Q4.